![]() Why don’t they increase the utility of the Crusader as a healer type and the DH as a trash killer and WD as a RG killer (Passive or item power) Using a law increases movement speed and attack speed of other players for X seconds.Party buffs from other classes last % longer and heal the group for Y amount when used.The next X skills used on the selected monster will deal additional damage.Makes somebody immune to all damage for x seconds.Disables all abilities of a monster or boss for x seconds (ignores CC immunity). ![]() It’s logical that someone has to bite the dust in small groups. We need different roles imo.Īnd don’t forget: Having groups of only 4 while having more classes is VERY bad game design. Some skills, I’d say most laws, have to be reworked into very strong utility skills.ĪRPG wise, the monk should heal, the barb should tank and the crusader should buff the damage. The crusader’s class concept just makes no sense gameplay wise while we have a barbarian and a monk. ![]() And to give crusaders -50% damage per law would be boring and bad game design. Who cares if a crusaders heals 1000.000 life per second if you are still one hit anyways. Monk and barbarian do way too much damage mitigation for the group. Buffing the skills for crusaders would not do the trick even though I know buffing is better than nerfing others. ![]()
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